AI Insights · Timothy · April 2022
Top 5 Ultracasual Games on iOS in Australia: Q1 2022
Discover the performance trends of the top 5 ultracasual games on iOS in Australia for the first quarter of 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the ultracasual gaming category on iOS in Australia saw intriguing trends across its top 5 applications. Here's a detailed look at the performance of these popular games.
Fill The Fridge!
Released by Rollic Games in February 2022, Fill The Fridge! showed a remarkable surge in its metrics. Weekly downloads started at 11.1K in mid-February and peaked at 42.2K by the end of March. The game also saw significant weekly revenue growth, reaching approximately $1.8K in early March before stabilizing around $1.4K by the end of the month. Active users followed a similar upward trend, increasing from 8K to 62.3K over the quarter.
Magic Slime: Antistress & ASMR
Magic Slime: Antistress & ASMR, developed by Finger Art Games, experienced a steady decline in user engagement. Weekly downloads dropped from 146 in late December to a mere 1 by early February. Active users also saw a steady decrease, falling from 374 to 142 over the quarter.
Diamond Painting ASMR Coloring
Crazy Labs' Diamond Painting ASMR Coloring had a fluctuating quarter. Weekly downloads started at 1.1K and dropped to 202 by late March. The game's weekly revenue remained relatively stable, hovering around the $400 mark, with a slight peak at $477 in the final week of March. Active users saw a decline from 2K to around 800 throughout the quarter.
Jelly Dye:Satisfying ASMR Game
AI Games FZ's Jelly Dye:Satisfying ASMR Game maintained relatively stable metrics. Weekly downloads started at 4.8K and experienced a slight dip mid-quarter before recovering to 1K by the end of March. Revenue saw minor fluctuations, peaking at $278 in mid-March. Active users decreased from 12.3K to 4.6K over the quarter.
Goo: Slime simulator, ASMR
Goo: Slime simulator, ASMR by Exomind LTD had a stable performance. Weekly downloads varied, starting at 92 and ending at 764 by late March. Revenue remained consistent, averaging around $200 weekly. Active users showed a slight increase, starting at 3.1K and reaching 3.6K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.